Relive Your Glory Days
In a recent post on PlayStation Blog, the developers of Playtonic reveal some insight on what is going into the development of Yooka-Laylee. Born into the world through a very succesful Kickstarter campaign, Yooka-Laylee seeks to fill the hole in many gamer’s hearts left by the disappearance of 3D platformers such as Banjo-Kazooie and Conker’s Bad Fur Day.
Yooka-Laylee aims to deliver an experience filled with memorable characters, a cartoony vision, and relevant collectibles. When brought up the subject of collectibles, Writer Andy Robinson had this to say:
“Every collectible has meaningful impact on gameplay. For example, quills can be used to pay for special moves, butterflies refill the health and power meters, and Pagies unlock new areas and environments, which in turn open up fresh challenges and secrets.”
When talking about the creation of antagonist Capital B, Robinson went on to say:
“Big baddie Capital B was fun to write — we gave him a lot of business-style taunts, like ‘Just you wait until Q4 of the game! Did you know world-on-world, you’re down on your forecasts?’ My background is in the media, so I’ve spent so much time sat in conference calls, listening to all of this stuff!”
The spirit of 3D platformers is carried on beyond these aspects however. At one point in the game, players will encounter a cloud by the name of Nimbo. The player can decide either to fill him up with water or to shoot ice projectiles at him. Both result in a change of weather (the water causing rain and the ice causing freezing) to open more paths and overcome different obstacles.
The last time we saw Yooka-Laylee was at E3 through a trailer released exclusively for the event. The game was looking very hot and very 90’s, which is definitely a good thing in my book.
For a more in-depth look at the inspiration of Yooka-Laylee, check out the full, original story on the PlayStation Blog here.
For more news on Yooka-Laylee, keep searching for those collectibles on Hidden Item.